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What did frustrate me very much however was when i found out that the first large log will cause the physics to glitch like crazy and throw you violently straight up if you try to make the best possible use of leverage. I'm playing with mousepad tuning, for obvious reasons as it's the least broken control setting on offer, but just like at least a few other people, i don't find myself frustrated even once because i failed. The difficulty of climbing the mountain i'm totally able to cope with, i can learn where to place the hammer for each position i find myself ascending from and get up that particular bit very easily and for the most part with a surprising amount of consistency too. So i'm playing the "demo" right now because frankly $8 is way too ♥♥♥♥♥♥♥ much for such a short game and i was almost certain i'd hate it anyway, i really only bothered to see if it really is anywhere as difficult as youtubers make it out to be and believe it or not, it isn't, not in the slightest. On my part, could always be lag, but it seems unlikely for me. Some times I felt like the guy was more responding to a movement instead of following the mouse (some times he seemt to have given a push while I barely move the mouse.) Me too I had the problem with the control, I don't know if it's something with the character moving in the screen, making the relative position of the hammer changing or if it's something worse.
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It's funnier to rage because you swung yourself at the start because of your skills than if its because of the controls. The game would probably still be hard even with better control. Guess you are missing the ENTIRE point of the game then. In this the control is so bad you do stupid things and end up throwing yourself off a cliff, even though you barily moved your mouse. Originally posted by MisinformedOwl:Why is the control just the worst, this game is what i would consider artificially hard, what i mean by that for example darksouls: huge health bosses you have small health, you die in 2 shots.
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